The Minmus Might
After our start up with KSP, we started with our first craft series; The Minmus Might. The first version was based on the Minmus ship Scott Manley used in his
"complete career in 2 missions". Ever since I watched that playthrough, It has become my favourite way of progressing through the game.
Minmus Might 1, So experimental we needed somebody stupid enough to do it,
Ludming was that somebody...
The Mark 1 was perhaps the most fiddly craft I have made in a long time. Its worst features was the lack of struts (was not unlocked yet) and lack of radial decouplers.
On his journeys around Minmus, Ludming visited a plethora of biomes, however his idiocity got the better of him and broke his engine on the Lesser flats. Jeb, considering it to be his duty to rescue Ludming, flew the improved Minmus Might (The Minmus Might 2) to Minmus. The Mark 2 was improved in the sense it was more stable and used liquid engines. Jeb successfully landed at Minmus and handed over the keys to Ludming. When he returned to Kerbin, he brought the well awaited science needed to create
The Minmus Might 3!
Ludming asking Jeb why he didn't just attach a Stayputnik to the top
The Minmus Might 3 is the pinical of minmus travel, boasting an entire Mk1 lander can and 3 brand new Mystery goo canisters. Now Jeb can scoot around Minmus and collect all the rest of the biomes on Minmus in absolute luxury.
A few shots of The Minmus Might 3. The lander also boasts a probe core for remote control